Steam revenue calculator

Advanced settings

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Copies sold per review
Where most copies sell

About 1 in 6 copies sell in lower-priced regions like China, Latin America and Southeast Asia, where Valve's suggested prices are about half the US price. That costs about 8% of revenue.

Before Steam's cut
Your deal
1,000 reviews at $14.99
$287,193
estimated net revenue from Steam
$114,877
low estimate
$574,387
high estimate
LowTypicalHigh
Copies sold14,00035,00070,000
Gross revenue$209,860$524,650$1,049,300
Refunds−$16,789−$41,972−$83,944
Regional pricing−$15,446−$38,614−$77,228
Discounts−$13,515−$33,787−$67,575
Steam's cut−$49,233−$123,083−$246,166
Net from Steam$114,877$287,193$574,387
How this is worked out
  1. Copies sold = reviews × 35 (the rule of thumb for games priced $10 to $25), from 14 to 70 per review.
  2. Gross = copies × list price.
  3. Minus refunds (8%), regional pricing (8%) and discounts (7%), then Steam's cut (30%, 25% above $10M and 20% above $50M). What's left is what Steam pays out.
  4. Then your publisher's share and income tax, if you set them, give what you keep.
  5. Regional pricing assumes about 1 in 6 copies sell where prices run about 50% of the US price ("Typical" in Advanced settings). Discounts cover launch and seasonal sales.
  6. US sales tax is added at checkout, so it isn't taken out. Where the price includes VAT (Europe, the UK, Japan), Steam pays you the price minus VAT, which this doesn't take out yet, so those sales can bring in 10 to 15% less than shown.
  7. This is a ballpark, not a measured figure. We checked it against 9 Steam hits with public "over N sold" figures: all 9 sat inside the range.

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